camera eye (0.0, 0.0, 5.0) | camera center (0.0, 0.0, 0.0) |
X: -5.0 +5.0 | X: -5.0 +5.0 |
Y: -5.0 +5.0 | Y: -5.0 +5.0 |
Z: -5.0 +5.0 | Z: -5.0 +5.0 |
perspective(fovy, aspect, near, far) | |||
fovy: | 45 | 5.0 179.0 | |
aspect: | 1.0 | 0.1 5.0 | |
near : | 1.0 | 0.1 10.0 | |
far : | 10.0 | 2.0 20.0 |
Light is on? (Rendered in red) | ||
light 0 position(3.0, 0.0, 5.0) | light 0 color (1.00, 1.00, 1.00) | |
X: -5.0 +5.0 | Red: | 0.0 1.0 |
Y: -5.0 +5.0 | Green: | 0.0 1.0 |
Z: -5.0 +5.0 | Blue: | 0.0 1.0 |
left: | -2.0 | -5.0 5.0 | right: | 2.0 | -5.0 5.0 |
bottom: | -2.0 | -5.0 5.0 | top: | 2.0 | -5.0 5.0 |
near: | 1.0 | -5.0 15.0 | far: | 10.0 | -5.0 15.0 |
Light is on? (Rendered in green) | ||
light 1 position(-3.0, 0.0, 5.0) | light 1 color (1.00, 1.00, 1.00) | |
X: -5.0 +5.0 | Red: | 0.0 1.0 |
Y: -5.0 +5.0 | Green: | 0.0 1.0 |
Z: -5.0 +5.0 | Blue: | 0.0 1.0 |
left: | -2.0 | -5.0 5.0 | right: | 2.0 | -5.0 5.0 |
bottom: | -2.0 | -5.0 5.0 | top: | 2.0 | -5.0 5.0 |
near: | 1.0 | -5.0 15.0 | far: | 10.0 | -5.0 15.0 |
ambient intensities (0.30, 0.30, 0.30) |
attenuation 1.0/(1.0 + 0.10*d + 0.00*d^2) |
||
Red: | 0.0 1.0 | c1: | 0.0 3.0 |
Green: | 0.0 1.0 | c2: | 0.0 3.0 |
Blue: | 0.0 1.0 | Change all intensities at once. |
Render which model? |
Three planes. Cubes along axes. |
||
shininess = 30.0 | |||
0.1 128.0 |
Display the shadow maps. (The darker the intensity, the closer the surface.) |
Shadow map for light 0 Shadow map for light 1 |
Select the resolution of the shadow maps: |
64x64 128x128 256x256 512x512 1024x1024 |
Tolerance for z depth comparisons +/-: 0.0000100 | 0.0 0.0000100 |