Investigate Normal Vectors

Please use a browser that supports "canvas"
light position(3.0, 0.0, 5.0) light color (1.00, 1.00, 1.00)
X: -5.0 +5.0 Red: 0.0 1.0
Y: -5.0 +5.0 Green: 0.0 1.0
Z: -5.0 +5.0 Blue: 0.0 1.0
ambient intensities
(0.30, 0.30, 0.30)
Red: 0.0 1.0
Green: 0.0 1.0
Blue: 0.0 1.0
Change all intensities at once.
All faces use triangle normal vectors (flat shading)
All faces use smooth normal vectors (smooth shading)
Cube sides use triangle normal vectors while the "edge triangles" use smooth normal vectors

Display the normal vectors.
  • "Triangle normals" are displayed in the middle of a triangle.
  • "Smooth normals" are displayed at their associated vertex.
Display wireframe.