light position(3.0, 0.0, 5.0) | light color (1.00, 1.00, 1.00) | |
X: -5.0 +5.0 | Red: | 0.0 1.0 |
Y: -5.0 +5.0 | Green: | 0.0 1.0 |
Z: -5.0 +5.0 | Blue: | 0.0 1.0 |
ambient intensities (0.30, 0.30, 0.30) |
|
Red: | 0.0 1.0 |
Green: | 0.0 1.0 |
Blue: | 0.0 1.0 |
Change all intensities at once. |
All faces use triangle normal vectors (flat shading) All faces use smooth normal vectors (smooth shading) Cube sides use triangle normal vectors while the "edge triangles" use smooth normal vectors Display the normal vectors.
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