camera eye (0.0, 0.0, 5.0) | camera center (0.0, 0.0, 0.0) |
X: -5.0 +5.0 | X: -5.0 +5.0 |
Y: -5.0 +5.0 | Y: -5.0 +5.0 |
Z: -5.0 +5.0 | Z: -5.0 +5.0 |
light 0 position(3.0, 0.0, 5.0) | light 0 color (1.00, 1.00, 1.00) | |
X: -5.0 +5.0 | Red: | 0.0 1.0 |
Y: -5.0 +5.0 | Green: | 0.0 1.0 |
Z: -5.0 +5.0 | Blue: | 0.0 1.0 |
light 1 position(-3.0, 0.0, 5.0) | light 1 color (1.00, 1.00, 1.00) | |
X: -5.0 +5.0 | Red: | 0.0 1.0 |
Y: -5.0 +5.0 | Green: | 0.0 1.0 |
Z: -5.0 +5.0 | Blue: | 0.0 1.0 |
ambient intensities (0.30, 0.30, 0.30) |
attenuation 1.0/(1.0 + 0.10*d + 0.00*d^2) |
||
Red: | 0.0 1.0 | c1: | 0.0 3.0 |
Green: | 0.0 1.0 | c2: | 0.0 3.0 |
Blue: | 0.0 1.0 | Change all intensities at once. |
shininess = 30.0 | |||
0.1 128.0 | |||
Red Cube Red X |
Green Cube Green Y |
Blue Cube Blue Z |
White Cube |
Change the shininess of all models. |